Work · 2012 — today

A decade of shipping the thing.

Not just the mockup — the thing. Every role below involved both designing the interface and getting it into production, usually with my own hands on the keyboard.

01 History

Six chapters.

  1. 2024 — 2025

    Consultant — UI/UX Lead

    Changepond Technologies · Remote
    Design leadership UX strategy Consulting

    Led UI/UX across client engagements as a consultant — owning design direction from discovery through delivery, working remotely with distributed product and engineering teams in Chennai and beyond.

  2. 2022 — 2024

    Technical Lead — UX Design & Development

    TeKreant · Hyderabad
    GSAP Tailwind CSS Team lead

    Ran the bridge between design and engineering: motion-rich interfaces built on GSAP, utility-first systems on Tailwind, and a team that shipped both the pixels and the pull requests.

  3. 2021 — 2022

    Consultant — UI/UX Designer

    MTX Group · Hyderabad
    WCAG Inclusive design Salesforce

    Designed accessible, WCAG-compliant experiences for public-sector and enterprise products. Inclusive design at the scale where it matters most — when the user can't choose a different product.

  4. 2017 — 2021

    UX / UI Developer

    Warrous · Hyderabad
    React Angular TypeScript Agile

    Four years of product front-end in agile teams: React, Angular 2+, TypeScript, custom AngularJS directives, and W3C-standard responsive builds. Also worked directly with the CEO and marketing directors on campaigns, microsites and landing pages.

  5. 2015 — 2017

    Web & UI Designer

    9Grid Technologies · Hyderabad
    HTML5/CSS jQuery Responsive

    Turned wireframes into cross-browser, table-less UIs with fluid and elastic layouts. Bi-weekly sprints, daily scrum, JavaScript validations, and high-fidelity prototypes for web and mobile.

  6. 2012 — 2021

    Web Designer & Developer

    Manne Technologies · Independent
    WordPress Own practice

    My own part-time practice and the origin story: nine years of building WordPress sites for small businesses, learning the whole stack by being the whole team.

02 How I work

Four stubborn principles.

  1. Prototype in the real material

    Figma is for thinking; the browser is for truth. The earlier an idea meets real text, real data and a real viewport, the fewer expensive surprises later.

  2. Accessibility is the floor

    WCAG isn't a sprint ticket or a final-week audit. Keyboard paths, contrast and screen-reader sense are designed in from the first wireframe — they're part of what "done" means.

  3. Motion is information

    Animation should tell users where something came from, where it went, or what just changed. If it only decorates, it gets cut — and it always respects reduced-motion settings.

  4. Fewer, better

    Every screen earns its complexity or loses it. The best compliment an interface can get is that nobody mentions it — it just felt obvious.